I am in my Junior year of pursuing a degree in Computer Science and Game Design at DigiPen Institute of Technology. Currently working on a team of 17 to create a skilled combat samurai game.
I have worked on 3 game projects through my time at DigiPen, with another currently in progress. I have mostly done gameplay and systems programming. With an interest in AI behaviors and AI managers.
I have been working on multi-disciplinary teams for over a year now, which has helped me to learn how to communicate with others and explain concepts that I have experience in, to those who may not.
Along with this I am proficient in C++, and have worked in custom engines, as well as Unreal
Zeppelin Rush is a tower offense game I made during my Sophomore semester at DigiPen on a team with other programmers, designers, artists, and a musician.
As seen here I helped create the capabilities of the buttons.
Theses buttons use an object parenting system that allows for the text asset to be completely separate from the art asset.
Zeppelins are purchased and deployed on lanes to be sent to destroy the towers.
The Zeppelins use the same object parenting system mentioned earlier, they utilize it to allow for the cannon, wings, and particles to all be separate. This benefitted the art team as they needed less animations, and helped the design team add and change particle effects whenever needed, without modifying the asset.
Send me a message or ask me a question using this form. I will do my best to get back to you as soon as possible!
Copyright © 2023 Nick Leben Werks - All Rights Reserved.
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